bombing brain

"We're Not in the Junk Business"

Cook, Ive, and Federighi on the New IPhone and Apple’s Once and Future Strategy – Businessweek: “To Cook, the mobile industry doesn’t race to the bottom, it splits. One part does indeed go cheap, with commoditized products that compete on little more than price. ‘There’s always a large junk part of the market,’ he says. ‘We’re not in the junk business.’ The upper end of the industry justifies its higher prices with greater value. ‘There’s a segment of the market that really wants a product that…

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I Love a Good Creative Challenge

My friends from Bombing Brain Interactive are attending 360iDev in Austin this week. I received a call from them last night, asking if I wanted to help them submit an app to Game Jam, a coding challenge event. You can read more about it here, but the basic idea is that you are given thirteen hours and a theme, and you have to code something resembling a functioning game in that short time period. Pretty hard to do well, and you’d never want to submit an app to the…

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What it takes to write a kick butt iOS game in a month – Part 2

> Spooky Playtime was amazing collaborative effort. It showed us what we can do if we really put our mind to it.  So now you know the story of Spooky Playtime. So what does it take to write a kick-butt iOS game in a month (and not have your wife and kids walk you on you)? > > It takes a lot but here are some of the major factors: > > 1. **Family first** – yes we were under a tight deadline but we still had those family obligations.  Putting your family first will keep…

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