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Introducing x2y

Today I’m launching my first iOS app, x2y. While I’ve collaborated on many apps with my partners at Bombing Brain Interactive, this is the first app developed entirely by yours truly and published under my own name.

x2y solves an old and common problem. You have an image or other media file, and you need to display it at a different size than the original. But when resizing the image, you need to be careful to keep the aspect ratio consistent, so that your media doesn’t get stretched or pulled.

So you take the original dimensions, the height or width of the desired new dimensions, and cross multiply to get the new missing dimension.

x2y helps make that calculation much simpler. Nothing more or less. Clean. Elegant. And best of all: Futura.

The app is fully compatible with both 3.5-inch and 4-inch Retina screens, works well with Voice Over for the visually impaired, and includes a full user guide within the app itself.

I’m really proud of the way x2y turned out. I had a simple goal this year of learning enough Objective-C to make myself more valuable to the Bombing Brain team, and I thought the best way to do that would be to give myself a project and see it all the way through to the App Store. And because I was putting my name on it, I wanted it to reflect every bit of the polish and care that would go into any project to which I commit myself.

I hope you enjoy x2y. You can find out more at x2yapp.com, or buy it today on the App Store. The special introductory price of 99 cents USD is for a limited time only, as a thank you to my friends and readers. If you have any feedback or want to see a feature added, there’s a contact form on the x2y web site.